
Example: Some Albion guild master being located in a Khergit town.

Albion and Balion caravans will get stuck along the coast because they try to cross the water without a ship.Here's some issues I'm currently addressing and working on. When you choose an ideology it will now be displayed on your character's note.They should make more sense, have less typos, and look better. All the menus you go through when creating a character have been reworked.Some long-ass names have been shortened.Villages in snow will be snowy, and villages now won't change icons randomly when the code checks for raids. Map icons for villages should now be correct.Fixed most shader glitches for Swazi troops, but there's still a lot for some reason.Factions will now pick marshalls again.AI should now function correctly when travelling at sea.Here's a few of the things I have done so far. It's no secret that the mod has been left in a very buggy state, and I intend to fix it. I'm not sure when the next patch will come out, but it'll happen. I picked it up right away and have been working on it for the past few days. However, Lor Dric just quit modding the other day, so it was abandoned again. It was abandoned by its original team, and was then picked up by Lor Dric sometime in February/March, if I'm not mistaken.

The recent history of Red Wars is a bit blurry. Perisno, Bear Force II, and Bones of Ragnvald developer.
