
The self-styled Goblin King also has the following perks in Total War: Warhammer II‘s campaign:īecause he starts the game mounted on a chariot and he has the regeneration passive, it’s quite easy for him to rush to the thick of the fighting or harass ranged units. In a Total War: Warhammer II Mortal Empires campaign, however, Grom the Paunch starts in Massif Orcal smack dab in the middle of the Bretonnian duchies of Bordeleaux, Quenelles, and Parravon.

In the Eye of the Vortex campaign, Grom starts in the Southlands World’s Edge Mountains province. The campaign maps and Grom’s skills infographic (discussed shortly) come from Total War: Warhammer II‘s official website.


The file should begin with a list of faction names, sorted underneath the words "playable," "unlockable," and "nonplayable." Select all factions underneath "unlockable," cut them from the document, and paste them into the list under "playable." Before you do the same for the factions underneath "nonplayable," read the following warnings:
