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Syberia pc game
Syberia pc game













syberia pc game

Walking a path, especially a city street, shouldn’t be so trying and its surprising to see how restricted Kate is in her movement.

syberia pc game

You won’t go very far before Kate bumps up against an invisible wall. This guessing game also causes problems with moving around. The controls fare better when zoomed in on puzzles only because cursor movement is restricted to passing over specific hostpots. You could be standing directly in front of a person, looking at them square in the face but are unable to initiate a conversation because she’s not standing in the right place. With analog controls, there’s a whole lot of futzing around in positioning Kate in such a way that will trigger the necessary icon. With a point and click system, this would be no problem - just move the mouse until the icon changes, click, and Kate moves to where she is supposed to go.

syberia pc game

In order to interact with the environment and initiate puzzles, Kate has to stand in a specific spot for the prompt to appear. Instead of pointing and clicking on environment hotspots, a new analog control system gives Kate freedom of movement. The game suffers from an inconsistency of design.















Syberia pc game